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Start for free, upgrade when you're ready. No hidden fees, no surprises — just the tools you need to build fighting games.
Get started
Perfect for exploring the engine. Play the demo, build and test characters locally — no commitment needed.
Support the engine
Support the public development of Tarunk Engine. Full /play access without the watermark and without upload limits.
For creators
For serious creators. Clean exports, commercial licensing, and publishing tools.
For studios
For serious studios. 3 verified domains, white-label builds, and on-premise deployment on the roadmap — with dedicated support today.
One-click cloud hosting — playable links you can share with anyone — is on the roadmap. As an independent, community-funded engine, cloud infrastructure ships as the engine grows. Until then, everything runs 100% locally in your browser and every export is fully offline.
Compare Plans
| Feature | Free | Supporter | Pro | Enterprise |
|---|---|---|---|---|
| Watermark in /play | Yes (CTA) | Removed | Removed | Removed |
| Character Uploads | 1 | Unlimited | Unlimited | Unlimited |
| Tarunk Studio Access | Limited | Full | Full | Full |
| Sprite & Animation Editor | Basic | Advanced | Advanced | Advanced |
| CNS State Machine Editor | ✓ | ✓ | ✓ | ✓ |
| Multi-Atlas Texture Packing | — | ✓ | ✓ | ✓ |
| Local Play Testing | ✓ | ✓ | ✓ | ✓ |
| ZIP Export | Watermarked | Watermarked | Clean | Clean |
| Export Standalone Builds | — | Yes* | Yes | Yes |
| Commercial Use License | — | — | ✓ | ✓ |
| Registered Domain (Clean Export) | — | — | 1 | 3 |
| Extra Domains (Add-On License) | — | — | Soon | On Request |
| Publish to Web (Cloud) | — | — | Soon | Soon |
| White-Label Builds | — | — | — | Soon |
| On-Premise Deployment | — | — | — | Soon |
| Priority Support | — | — | 24/7 Dedicated | |
| SLA Guarantee | — | — | — | ✓ |
| Account Manager | — | — | — | ✓ |
Questions?
Absolutely! The Free tier lets you play the demo and use Tarunk Studio with one character project. Upgrade to Supporter or Pro when you're ready for more.
Yes. Tarunk Engine loads MUGEN-compatible characters, stages, sprites, animations, and sounds (.cns, .sff, .air, .snd, .cmd, .def formats) directly in the browser — no install. If your roster runs in MUGEN or Ikemen GO, it runs here too. Tarunk Engine is an independent web-native engine that is compatible with the MUGEN file format; it is not affiliated with Elecbyte or MUGEN itself.
Supporter ($5/month) removes the watermark and upload limits in /play, and lets you build & export standalone builds (exports currently keep a small watermark — supporter-clean exports are on the roadmap). It's the best way to support Tarunk Engine's public development.
The itch.io demo always shows a watermark. To remove it, play on the official website (tarunkengine.com/play) and subscribe to Supporter or above — your account's tier automatically removes the watermark and lifts upload limits.
Yes, you can cancel at any time. Your access continues until the end of the billing period. No lock-in contracts.
Cloud hosting — one-click publish with shareable links, custom domains, and on-premise deployment — is marked 'Soon' on our plans. As an independent, community-funded engine, cloud infrastructure requires significant investment, so it will roll out as the engine grows. Until then, everything runs 100% locally in your browser and every export is fully offline.
Pro and Enterprise subscribers can register their own domain (e.g. yourgame.com) from their dashboard. Standalone builds exported from Tarunk Studio then run clean — no watermark — only on that domain (and its subdomains). If the ZIP is shared or re-hosted anywhere else, the build still runs but with the watermark (fail-open), so your clean export can't be casually cloned onto other sites. Pro includes 1 domain, Enterprise includes 3. Need more? Contact us for an extra-domain license add-on — and if you mistype a domain, support can fix it for you.
The Pro and Enterprise plans include a license to use characters and stages created with Tarunk Engine in commercial projects — including games sold on Steam, consoles, or your own platform.
Yes! Contact us with your educational institution email for a special discount on Pro plan.
On-premise and private cloud deployment are on our roadmap and will be available for Enterprise clients as the cloud platform launches. Contact our sales team to discuss your requirements and get early access.
We accept all major credit cards, PayPal, and for Enterprise plans, wire transfers and PO invoices.
Still have questions? Contact us
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